The Old Man (Desktop, Console and Mobile versions) / all NPCs (Old-gen console and 3DS versions) will also teleport to their house if they are standing on Dungeon Bricks, regardless of time. If both a town NPC and their house is offscreen, they will teleport to their house during night, rain, Solar Eclipse, or Slime Rain (Desktop, Console and Mobile versions). Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house. Two town NPCs cannot live in the same house at the same time. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. An additional (Desktop, Console and Mobile versions) 3 / (Old-gen console version) 2 / 1 NPC(s) can be encountered that do not move into houses.Įach town NPC requires a suitable, vacant house. There are currently (Desktop, Console and Mobile versions) 26 / (Old-gen console version) 21 / 19 Town NPCs, (Desktop, Console and Mobile versions) 8 / (Old-gen console and 3DS versions) 6 of whom normally appear in Hardmode. However, a rescued NPC will stay rescued, and respawn without needing to be found again. the 50 SC requirement for the Merchant), that has to be met again for the respawn. (Old-gen console and 3DS versions) If the NPC has an inventory or population requirement for their initial spawn (e.g. If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. (Desktop, Console and Mobile versions) Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles).(Desktop, Console and Mobile versions) Town NPCs gain defense and damage boosts based on which bosses have been defeated in the current world. They will not actively pursue combat, however, but rather attack in an act of self-defense. (Desktop, Console and Mobile versions) Town NPCs will attack nearby enemies, each NPC having their own unique form of attack.The Nurse can furthermore heal herself and other nearby NPCs. They do not suffer from fall damage and their health regenerates over time. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or (Desktop, Console and Mobile versions) by drowning in water however, they cannot be attacked directly by players (outside of special Voodoo Doll accessories, Rotten Eggs, or the Flymeal (Desktop, Console and Mobile versions)). They remain still in their assigned houses at night and during certain events. Town NPCs generally walk around during the day. bases) with several integrated houses, to serve as their safe area. Players tend to utilize this effect by building large structures (e.g. However, this enemy spawn reduction effect will be weaker in the Underworld, and is negated in some circumstances (see Town § Notes for details). NPCs can reduce enemy spawn rates in the area, the effectiveness of which will increase as more NPCs are present, capped at 3 NPCs. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Most NPCs are town NPCs, appearing after various milestones are achieved in game advancement. Some NPCs also have other options that perform other functions. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Most NPCs are vendors, displaying a shop inventory when the " Shop" option is selected. Standing near an NPC and pressing the ⚷ Open / Activate button on them will open a dialogue window with one or more options for the player to select. NPCs are friendly automated non-player characters that provide services to players. For a complete list of NPC names, see NPC names.
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